| Coordinators | Storytellers |
| Domain Coordinator:
M. Garet Bleddynn US2002023605 tn011d@gmail.com |
Domain Storyteller:
Amanda Plageman US2002023006 drs.dst@gmail.com |
| Days of Bitter Rage
Coordinator: C. Jared Henderson US2007090564 tn003cc@gmail.com |
ADST Awakening: (Until VST election run in December) Chuck Lovvorn US2005033152 drs_awakening@yahoo.com |
| Government Denies
Knowledge Coordinator: James Foster US2004102252 tn008cc@gmail.com |
Forsaken Venue
Soryteller: Jonathan Lee US2005012678 drs.forsaken@gmail.com |
| ADC Charities John Hicks US2005043376 adc_charities@yahoo.com |
Lost Venue
Soryteller: Jonathan Lee US2005012678 drs.lost@gmail.com |
| ADC Web Paula Watt US2002022608 pwatt9@yahoo.com |
Requiem Venue
Soryteller: J.T. Talley US2002023357 drs_requiem_vst@yahoo.com |
| ADC : Lost ADC: Mage Amanda Plageman US2002023006 |
ADST Audits TBA adstaudits@gmail.com |
| ADST General TBA |
|
| ADST Ghosts & Spirits Jonathan Lee US2005012678 |
|
| ADST Created C. Jared Henderson US2007090564 drs.created@gmail.com |
|
| Last updated 09/02/08 |
The Dark River Society is affiliated with the Camarilla, White Wolf's Official fan club. We perform Live Action Role Playing (LARP) using White Wolf source books and themes. LARP is a form of impromptu acting in a game setting. The Camarilla has a Code of Conduct which all members and guests are expected to follow during any official Camarilla event.
Be REAL first.
At all times, keep in mind that the game is only a form of
entertainment;
things that exist or happen within the game are not real and should not
be portrayed as such. The Camarilla does not claim that vampires,
werewolves
and the like are real. The organization discourages members from
playing
their characters at out-of-character events. Similarly, it is essential
that members do not make the mistake of confusing a memberâs
actual
personality or attitudes with those of her character.
Do not come into physical contact with others.
Members shall not engage in non-consensual physical contact with others
while participating in a Camarilla event. Live-action roleplay is
talking,
not fighting. Consensual contact (such as hand shaking) is acceptable;
non-consensual contact is grounds for disciplinary action.
Do not use drugs or drink alcohol at Camarilla
events.
Members shall not participate in Camarilla events while impaired by
mind-altering substances (including, but not limited to alcohol). This
clause does not apply to members with regards to taking medication as
directed
by a physician, but such members are still expected to conduct
themselves
according to the code of conduct.
Members shall not cause or participate in any illegal activity as
defined
by local, state, provincial, or federal law while participating in a
Camarilla
event.
No weapons.
Members shall not carry weapons or realistic representations of weapons
at Camarilla gaming events or at any other events where the presiding
coordinator
deems it inappropriate. In the dark, toy guns look much the same as
real
ones. No props can be used if they must touch another person to be
effective.
No blood drinking.
The Camarilla does not condone the drinking of blood. While some of
the fictional characters we portray may do this, even discussing the
drinking
of blood in reality is not permitted while participating in a Camarilla
event.
Be courteous and respectful of others.
Members are expected to be courteous and cordial whenever they are
not in character. Compliments should be as frequent as possible and
criticism
should be constructive. Members shall not threaten other members or the
public, nor will they denigrate personal, political or religious
viewpoints.
Members shall be honest in their dealings with the organization.
Members
shall not knowingly submit false information to the organization or to
any officer acting in an official capacity. Likewise, officers shall be
honest in the information they present to the membership.
Know when to stop.
When a member calls for a time-out, all game-oriented action in the
immediate vicinity must immediately stop. Emotions can run high in the
midst of roleplay, and it is every playerâs responsibility to be
able to stop before play gets out of hand. Any member may call a short
time-out for any reason, though a prolonged break should be handled by
turning the character over to a storyteller to complete the scene while
the player steps away from the situation.
No Discrimination.
No manner of discrimination, verbal or otherwise, will be tolerated
in any function of the club, be it based on race, religion, disability,
age, sexual orientation, length of club membership, or gender.
The Camarilla is one of the worldâs largest live-action roleplaying groups, with thousands of members across six continents. Our members create characters using White Wolfâs Mindâs Eye Theatre books and begin by playing those characters in locally hosted games. Many members also travel to games and events hosted by our hundreds of individual domains and chapters, use some of the numerous ãin characterä e-mail lists and even attend larger events at the regional, national and international level! Each year, the Camarilla hosts the International Camarilla Convention (ICC) in a selected city that brings hundreds of members together to play in the pinnacle event of the year.
The focus of the Camarillaâs game is on the dramatic politics in the World of Darkness and the tragic struggles of the spirit; it is not only the violent aspects commonly associated with the fictional creatures that intrigue us. While the Camarillaâs live-action game is its most visible product, the Camarilla is also a social organization with a special commitment to the arts, education, and service. All members are encouraged to learn more about the arts, especially the theatrical arts of acting, costuming, propmaking, storytelling and scene setting through set decoration, lighting and sound. In addition to the arts that we support through the live-action game, the Camarilla sponsors and encourages our membersâ artistic interests in writing, sketching, painting, illustration, photography, computer graphics, graphic design and other artistic pursuits. We publish a great deal of our membersâ work in our quarterly fanzine, on our hundreds of websites (start at http://camarilla.white-wolf.com/) and in our regional, city, and chapter newsletters (where available). We also often display some of our membersâ artwork at the annual ICC and other events.
The Camarilla is dedicated to member education-not just the fascinating history lessons one can learn while creating characters but also skills such as leadership development and acting. We sponsor panels and seminars about the arts, the World of Darkness, project coordination, and storytelling. Many members become officers of their chapters or domains, and the Camarilla supports them with leadership development programs and mentoring.
Last but certainly not least, the Camarilla sponsors many charity events to benefit good causes across the globe. Many of our chapters support a local charity such as a food bank or shelter, thus strengthening the community where they live. Some people ask why service work is so important in an organization such as ours. Quite simply, it builds our sense of community. When our members give something back to their communities-by getting together with their fellow members to do a good deed-it builds friendships and a sense of connection between members.
Our focus on arts, education, and service contributes to the culture that the Camarilla attempts to build between members worldwide. As a community of friends, we encourage members to be respectful of others, to participate responsibly and safely at all events, and to support each other as we grow together and explore our creative interests.
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THE CAMARILLA,
VAMPIRE: THE MASQUERADE,
WEREWOLF: THE APOCALYPSE, CHANGELING: THE DREAMING, and WRAITH: THE
OBLIVION
are all registered Trademarks of White
Wolf Game Studios.
Any use of White Wolf Game Studios' copyrighted material or trademarks at this WWW site should not be viewed as a challenge to those copyrights or trademarks. |